AI Insights · Timothy · October 2021
Top 5 3D Cartoon Games in France Q3 2021: Performance Overview
Discover the performance of the top 5 3D cartoon games in France during Q3 2021, including trends in downloads, revenue, and active users.
During the third quarter of 2021, the top 5 3D cartoon games in France showcased varying trends in downloads, revenue, and active users. Here's a detailed look at their performance:
Pokémon GO from Niantic, Inc. experienced significant fluctuations in weekly revenue, peaking at approximately $645K in mid-July before gradually declining to around $178K by the end of September. Weekly downloads saw a peak of about 94K in mid-July, followed by a steady decline to approximately 32K by the end of the quarter. The game maintained a strong user base, with weekly active users ranging from 2.4M at the beginning of the quarter to around 2.6M by the end of September.
Subway Surfers by Sybo Games ApS showed modest revenue growth, starting at around $2.5K and peaking at $6.6K in early August. Weekly downloads fluctuated, peaking at about 72K in mid-July and ending the quarter at approximately 50K. The game’s weekly active users saw a peak of about 1.6M in early August before declining to approximately 1M by the end of September.
My Talking Angela 2 from Outfit7 Limited, launched in mid-July, started strong with weekly downloads peaking at around 135K in late July. However, downloads steadily declined to about 18K by the end of September. Revenue trends followed a similar pattern, peaking at approximately $1.8K in early August before declining to around $544 by the end of the quarter. The game’s weekly active users peaked at around 320K in early August and declined to approximately 101K by the end of September.
Brawl Stars from Supercell demonstrated strong revenue performance, peaking at around $625K in mid-August and ending the quarter at approximately $332K. Weekly downloads remained relatively stable, ranging from about 35K to 50K throughout the quarter. Weekly active users saw minor fluctuations, peaking at about 1.8M at the beginning of the quarter and maintaining around 1.5M towards the end of September.
Project Makeover by Magic Tavern, Inc. had a consistent revenue performance, peaking at approximately $96K in late August. Weekly downloads fluctuated, peaking at about 51K in late August and ending the quarter at around 34K. The game’s weekly active users experienced a slight decline from around 251K at the beginning of the quarter to approximately 179K by the end of September.
These trends highlight the dynamic nature of the mobile gaming market in France. For more detailed insights, visit Sensor Tower.